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Elder scrolls travels
Elder scrolls travels








elder scrolls travels

Combining this with the lackluster software sales on the PSP, and Bethesda & Zenimax came to the conclusion that a PSP port of Oblivion was neither financially prudent nor a major benefit for them, and ended the game's development.

elder scrolls travels

The game was internally canceled sometime around August 2007, as the game was proving to be fairly resource intensive due to the hard work of porting and reworking the project. Among other locations, players would have traveled to the cities of Anticlere and Glenpoint, as well as a labyrinth of massive crystal-like caves. The game was not going to feature the same main storyline as the original release, but instead take place in High Rock, primarily revolving around the Mage's Guild, which the player character joins after waking up in prison and escaping to the city of Rhalta. The Elder Scrolls Travels: Oblivion faced a struggle in getting the entire control scheme of the base Oblivion experience to run on a portable device with only one analogue stick one of the key ideas that helped the game remain playable was to map the Left Trigger to a lock-on, allowing the player to quickly cycle between enemies, and turn to face someone in the thick of combat, while preserving all of the viability of the weapon and magic systems present in the base game. Shortly there after, an unknown source leaked multiple test and demo builds of the title onto various torrenting and archival websites, including the builds PtP Online had access to, allowing anyone to download the files and run them on a PSP emulator or even native PSP hardware with some modifying. Gaming preservation Youtube channel, Past to Present Online, was able to acquire an early demo build of the game from anonymous sources, filming and releasing the first ever public footage of the title in 2016, but the videos were hit with copyright strikes by Bethesda's parent stuido, Zenimax, forcing their removal. The game was being handled by Climax LA at one point during development, and would have been published by Bethesda Studios, before the development was ended at some point in August of 2007.

elder scrolls travels

The Elder Scrolls Travels: Oblivion was a port of The Elder Scrolls IV: Oblivion for the Playstation Portable, and one of several major "triple A" releases from high profile console publishers announced for the PSP without ever seeing the light of day.










Elder scrolls travels